Ranged Basic Abilities
Adrenaline-generating ranged abilities for your rotation
Overview
Ranged basic abilities focus on building and maintaining Searing Winds, a buff that increases your damage output. Many abilities interact with Snipe by reducing its cooldown.
All of these Ranged Basic Abilities will generate a base of 9% adrenaline.
Core Basics
Basic Attack
Basic Attack is your default ability dealing 110%-130% damage with no cooldown.
Piercing Shot
Unlocked at level 13, Piercing Shot fires two piercing shots dealing 45%-55% damage per hit with 2 hits and a 3s cooldown. Each hit reduces the cooldown of Snipe by 2.4s.
Buff Abilities
Galeshot
Unlocked at level 58, Galeshot fires an infused shot at the target dealing 90%-110% damage with a 20.4s cooldown. This ability applies Searing Winds to yourself for 6s.
Searing Winds: Ranged attacks deal an additional 20% bonus damage with each hit.
Area of Effect
Ricochet
Unlocked at level 67, Ricochet fires a shot which ricochets off the target dealing 75%-85% damage to the target and up to 2 additional enemies within 5 tiles. If no additional targets can be found, the target will be hit for an additional 15%-20% damage for each missing enemy. This ability has a 10.2s cooldown.
Can be upgraded to
Greater Ricochet via an ability codex for enhanced multi-target damage.
Stuns
Binding Shot
Unlocked at level 31, Binding Shot fires a binding shot dealing 65%-75% damage with a 15s cooldown. This ability stuns the target for 1.2s and binds the target for 9.6s. It holds 2 charges (second charge unlocks at level 54).
Greater Ricochet via an ability codex for enhanced multi-target damage.